Posterizer

Posterizer Badge Details
Our test didn't show a bigger dunk meter for higher badge levels. However, higher dunk ratings did give larger green windows. The ultimate factor in green window size is the positioning of your defender when attempting a dunk. You can still get a good meter without the posterizer badge so long as you have a clear line to the basket. We don't recommend using button dunks unless it's an absolutely free dunk. We also found that neither Strength nor Vertical will help you dunk better.Tier Unlocks by Height
| Height | Tier | Height | Tier |
|---|---|---|---|
Height 5'9 | Tier 1 | Height 6'7 | Tier 1 |
Height 5'10 | Tier 1 | Height 6'8 | Tier 1 |
Height 5'11 | Tier 1 | Height 6'9 | Tier 1 |
Height 6' | Tier 1 | Height 6'10 | Tier 1 |
Height 6'1 | Tier 1 | Height 6'11 | Tier 2 |
Height 6'2 | Tier 1 | Height 7' | Tier 2 |
Height 6'3 | Tier 1 | Height 7'1 | Tier 2 |
Height 6'4 | Tier 1 | Height 7'2 | Tier 2 |
Height 6'5 | Tier 1 | Height 7'3 | Tier 2 |
Height 6'6 | Tier 1 | Height 7'4 | Tier — |
NBA2k26 Finishing Badges
Posterizer
Increases the chances of throwing down a dunk on your defender.
Players who want to posterize.
Gold+
Get at least Gold. You unlock better dunk packages with 93 Driving Dunk. You can use your Max+1 or +2 if you wanted Legend Posterizer. When the defender is three steps in front of the basket the Gold level seems to unlock an extremely small green window even when defender is in good guarding position.On a Budget
Silver
Get at least Silver. You unlock contact dunks and Poster Machine Takeover.Elite Dunks
HoF
Get HoF since the requirement for Legend is just too expensive and doesn't appear to be worth investment.Posterizer Test Details
To test Posterizer we ran 8 separate tests and we attempted over 5,000 dunks.
Test 1: Strength/Vertical
- This test helped show if strength or vertical mattered when going for posterizer dunks.
- We tested two players who both had 93 Driving Dunk on HoF Difficulty.
- One had 75 Vertical/75 Strength
- The other had 99 Vertical/99 Strength
- We used button dunks against a defender right in front of the basket.
For the remaining tests we attacked from the right hash with a 6'7 dunker who had 93 Driving Dunk, 80 Vertical and 60 Strength. The defender was 7 ft with an 80 Int. Def and 80 Block.
The Meter Dunk Tests:
- Test 2: Meter Dunks with Defender Under The Basket
- Test 4: Meter Dunks with Defender Right In Front of The Basket
- Test 6: Meter Dunks with Defender 2 Steps In Front of The Basket
- Test 8: Meter Dunks with Defender 3 Steps In Front of The Basket
- These tests had 3 different meters:
- The good meters were large meters, typically anywhere from 80 to 110 MS.
- The okay meters were tougher to time but definitely still makeable.
- The bad meters were nearly impossible to time and required perfect timing.
The Button Dunk Tests:
- Test 3: Button Dunks with Defender Under The Basket
- Test 5: Button Dunks with Defender Right In Front of The Basket
- Test 7: Button Dunks with Defender 2 Steps In Front of The Basket
- These tests focused on the percentage of a time we got a dunk animation compared to a layup.
Posterizer Test Results
Test 1: Strength/Vertical
- Neither Strength nor Vertical will help you dunk better.
Test 2: Meter Dunks with Defender Under The Basket
- There's a 100% large meter rate across the board for every badge level. In other words we got large timeable meters 100% of the time.
- This is the worst possible place to be as a defender.
Test 3: Button Dunks with Defender Under The Basket
- There's a 100% dunk animation rate across the board for every badge level.
- This is the worst possible place to be as a defender.
Test 4: Meter Dunks with Defender Right In Front of The Basket
- With a defender right in front of the basket, you can start to notice the difference in large dunk meters.
- The large meter rate was still 91% for no badge and up to 100% at Legend. A fairly minor difference, but this was with meter dunks.
Test 5: Button Dunks with Defender Right In Front of The Basket
- When using the button for the same test as above, the effects of each badge level become more pronounced.
- Looking at Bronze Posterizer, there is a 70% dunk animation rate with a 30% layup rate
Test 6: Meter Dunks with Defender 2 Steps In Front of The Basket
- When taking two steps in front of the basket, meter dunks start to see a large hit and it becomes more of an RNG game.
- Each badge level hovers around a 46% to 51% large meter rate.
Test 7: Button Dunks with Defender 2 Steps In Front of The Basket
- When using the button for the same test as above, the button becomes almost unusable unless you have Legend Posterizer. Even then, there is only a 43% dunk rate and a 57% layup rate.
- We don't recommend using the button unless it's an absolutely free dunk.
Test 8: Meter Dunks with Defender 3 Steps In Front of The Basket
- The Gold level is where we see a noticeable change in large meter rate. There is an extremely small green window even when the defender is in good guarding position. This gives you a slight change to complete the dunk.
- HoF gives a 0.5% boost compared to Gold.
- Legend gives a 2.5% boost compared to Gold.
The graph shows 3 different Meter Dunk tests where the Defender was right in front of the basket, 2 steps in front of the basket or 3 steps in front of the basket.
| AttrAttribute | BrzBronze | SlvSilver | GldGold | HoF | LgdLegend |
|---|---|---|---|---|---|
AttrAttribute Driving Dunk | BrzBronze 73 | SlvSilver 87 | GldGold 93 | HoF 96 | LgdLegend 99 |
AttrAttribute Vertical | BrzBronze 65 | SlvSilver 75 | GldGold 80 | HoF 85 | LgdLegend 90 |
- If the first column of the row is green the attribute is REQUIRED to unlock the badge.
- If the first column of the row is yellow then that category is one of multiple options to meet the requirement and there are alternative yellow rows you could choose to unlock this badge.
