NBA 2K27 Advanced Attribute Weights

How the attribute weights work

Every attribute point you spend moves your Overall by a different amount. This table shows how much Overall each attribute adds at every 5th rating from 25 to 99, for every height from 5'9 to 7'4. Use the Show dropdown to switch between the Overall the next point adds and the cumulative Overall the attribute has added since 25.

Height sets the weights, not position. A taller build counts inside attributes for more and ball skills for less. Position only changes which caps you can reach.

Points get heavier near the top. A point is worth about the same from 25 to 74, then climbs fast. The step from 98 to 99 is often ten times the value of a point in the 60s, so the last few points are where an Overall is really spent.

A 0.01 means moving that attribute up is very cheap, but there is still a cost. A grey cell is a rating that height cannot reach without a cap breaker.

Values are the Overall shown on the build screen, read with every other attribute at 75, or at its cap where the cap is lower. These values are approximate, but they are as close as we can get them to the real ones. Your own build shifts the numbers a little, but the order holds. Use the Upgrade Cost Compare Tool under the table for the gain of any upgrade, cap breakers included.

Filters and options

  • Finishing
  • Shooting
  • Playmaking
  • Defense
  • Rebounding
  • Physicals

Columns are the attribute's current rating. Green is a light point, red is a heavy one. Hover a cell for the value.

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Last season's table is still up at the NBA 2K26 Advanced Attribute Weights.