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Set Shot Specialist
To test Set Shot Specialist, we took 200 shots for every 5 ms throughout the pure green window for each badge level. In total we took 14,000 shots. Each badge level was tested at a 93 3PT rating to account for the Max +1s and Max +2s.
View Set Shot Specialist Test ResultsDeadeye
To test Deadeye we took 200 deadeye shots for every 5 milliseconds throughout the green window. The offensive player had a 92 3PT rating and the defender had an 85 Per. Def. rating. For our first test, we looked at Deadeye versus open contest. In the second test, we focused on lightly contested shots from anywhere around 20% to 30%.
View Deadeye Test ResultsLightning Launch
To Test Lightning Launch we did identical speed boosts at the top of the key and then did a comparison of the speed at which the moves were completed.
View Lightning Launch Test ResultsDimer
To test Dimer, we had a player with 85 Pass Accuracy pass to a corner shooter with an 85 3PT. We took 200 shots every 5 milliseconds of the green window per badge level.
View Dimer Test ResultsFloat Game
To test Float Game we took wide open floaters and lightly contested floaters. The player had an 85 Layup and Close Shot. We measured the size of the green window at every badge level and then without the badge.
View Float Game Test ResultsRise Up
To test Rise Up we ran 3 separate tests: Test 1: Frequency of Dunk or Layup Animations Tested at 81 Standing Dunk This test looked at the frequency of a dunk or layup animation while underneath the rim with a defender in proximity. 2,400 attempts tested at 81 Standing Dunk on HoF Difficulty Shows how effective each badge level really is.
View Rise Up Test ResultsInterceptor
To test interceptor we ran five tests: Steal Rating, Wingspan, and 3 different badge level tests.
View Interceptor Test ResultsShifty Shooter
To test Shifty Shooter we used a modded controller to take 1,800 shots throughout the green window for each badge level, which makes a total sample size of 12,600 shots. The offensive player had a 91 3PT and used Pro 2 dribble pull-up to fade out of the corner for every rep.
View Shifty Shooter Test ResultsMini Marksmen
To test Mini Marksman, we took 200 shots for every 5 milliseconds throughout the green window for each badge level and no badge. For the first test the defender was 4 inches taller and had an 85 Per. Def., while the offensive player had a 92 3PT rating. For the second test the defender was 7 inches taller and had an 85 Per. Def., while the offensive player had a 92 3PT rating.
View Mini Marksmen Test ResultsAnkle Assassin
To test Ankle Assassin, we automated one of Koza's dribble sequences and used a modded controller to record the amount of light and heavy stuns against a defender with an 80 Per. Def. We did this on HoF difficulty and attempted the same combo 200 times, which was an escape, escape, and then a snatch back. We did this at each badge level and without the badge.
View Ankle Assassin Test ResultsBail Out
To test Bail out we attempted 200 bailout passes at each badge level with an 85 pass accuracy and then recorded every catch and then we categorized it into clean catches and fumble catches. Also, we did the same test but we focused on each badge unlock requirement.
View Bail Out Test ResultsPosterizer
To test Posterizer we ran 8 separate tests and we attempted over 5,000 dunks. We used button dunks against a defender right in front of the basket.
View Posterizer Test ResultsBrick Wall
To test Brick Wall we ran 5 separate tests and we attempted over 10,000 screens.
View Brick Wall Test ResultsLimitless Range
To test Limitless Range we used a modded controller in a controlled environment so every rep is nearly identical. We took 200 shots for every 5 ms throughout the green window for each badge level and without the badge. For reference, the green window is 60 ms wide, which makes that about 2400 shots at each badge level. In total we took over 30,000 shots. We tested each badge level at a 92 3PT rating.
View Limitless Range Test ResultsHandles for Days
To test Handles for Days, we had the players perform a Kobe Bryant escape turbo cross and a Vince Carter snatch back. By doing so we can execute consistent dribble moves without the game registering that we're spamming or losing adrenaline. We then time-coded clips from each badge level and turned the difference into a percentage.
View Handles for Days Test ResultsPost Fade Phenom
We took 200 shots very 10 millisecond of the green window at each badge level. The shooter had 84 Post Control and 90 Mid Range.
View Post Fade Phenom Test Results