NBA 2K27 Badge Descriptions
What each confirmed NBA 2K27 badge does. 2K27 shows four badge tiers: Bronze, Silver, Gold and Hall of Fame. Each badge is color coded by category.
Every Confirmed NBA 2K27 Badge
Badge | Description |
|---|---|
| Aerial Wizard | Increases ability to finish an alley-oop dunk from a teammate, or an in-air putback dunk off an offensive rebound. |
| Float Game | Increases a player's ability to finish floaters. |
| Ghost Stepper | Increases the effectiveness of step-through layups or other close-range shots that come after a shot fake. |
| Hook Specialist | Improves ability to make post hooks. |
| Layup Mixmaster | Improves a player's ability to finish fancy or acrobatic layups. |
| Paint Prodigy | Improves a player's ability to quickly and effectively score while going to work in the paint. |
| Physical Finisher | Improves a player's ability to battle through contact and convert contact layups. |
| Post Powerhouse | Strengthens a player's ability at backing down defenders and moving them with drop steps. |
| Post Spin Catalyst | Attempting post spins or drives results in more effective moves and less of a chance to be stripped. |
| Posterizer | Increases the chances of throwing down a dunk on your defender while driving to the hoop. |
| Rise Up | Increases the likelihood of dunking on your opponent when standing in the painted area. |
| Arc Cadence | Improves a player's ability to knock down 3-point shots on the move, including pull-ups, hop-steps, or spin shots. |
| Deadeye | Jump shots taken with a defender closing out receive less of a penalty from a shot contest. |
| Limitless Range | Extends the range from which a player can shoot 3PT shots effectively from deep. |
| Mini Marksman | Shorter shooters are less bothered by lengthy defenders. |
| Post Fade Phenom | Improves ability to make post fades and hop shots. |
| Quick Trigger | Improves a player's ability to make no-dip jump shots. |
| Set and Fire | Applies a shooting boost to 3-point shots when the player's feet are completely set. |
| Smooth Operator | Improves a player's ability to knock down mid-range shots on the move, including pull-ups, hop-steps, or spin shots. |
| Static Middy | Applies a shooting boost to stand-still mid-range shots. |
| Ankle Assassin | Increases the ability to break down the defender and cross them up. |
| Bail Out | Passing out of a jump shot or layup yields fewer errant passes than normal. Additionally helps passing out of double teams. |
| Break Starter | After grabbing a defensive rebound, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound. |
| Dimer | Boosts the shot percentage for open teammates after catching a pass. |
| Handles for Days | Allows a player to take less of an energy hit when performing consecutive dribble moves. |
| Lightning Launch | Speeds up launches when attacking from the perimeter. |
| Pace | Raises the speed of the ball handler when sprinting. |
| Strong Handle | Reduces the likelihood of being bothered by defenders when dribbling. |
| Unpluckable | Defenders have a tougher time poking the ball free with their steal attempts. |
| Versatile Visionary | Improves a player's ability to thread and fire tight passes, including alley-oops, quickly and on time. |
| Ankle Braces | Lowers the likelihood of getting ankle-broken by opposing dribble moves. |
| Challenger | Improves the effectiveness of well-timed contests against perimeter shooters. |
| Glove | Increases the ability to successfully steal from ball handlers or strip layup attempts. |
| High-Flying Denier | Boosts the speed and leaping ability of a defensive player in anticipation of a chase-down block attempt. |
| Immovable Enforcer | Improves a defensive player's strength when defending ball handlers and finishers coming straight at them. |
| Interceptor | The frequency of successfully tipped or intercepted passes greatly increases. |
| Off-Ball Pest | Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup. |
| Paint Patroller | Increases a player's ability to block or contest shots at the rim. |
| Pick Dodger | Improves a player's ability to navigate through and around screens while on defense. |
| Post Lockdown | Strengthens a player's ability to effectively defend moves in the post, with an increased chance of stripping the opponent. |
| Seatbelt | Boost body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path. |
| Wall Up | Improves shot contest effectiveness during hands-up defense when guarding the paint. |
| Boxout Boss | Improves the effectiveness of boxouts as the boxer. |
| Breaker | Increases the success rate of breaking through opponent boxouts. |
| Crasher | Boost a player's ability to track down or grab rebounds on the offensive end. |
| Possession Closer | Boost a player's ability to grab rebounds on the defensive end. |
| Sync Snatcher | Gives an additional Vertical and Rebounding boost when perfectly timing the jump. |
| Brick Wall | Increases the effectiveness of screens. |
| Bruiser | Drains energy from opponents when making physical contact. |
| Flash | Speeds up movement without the ball while in transition on offense or defense. |
| Pogo Stick | Allows players to quickly go back up for another jump upon landing. This applies after a rebound, block attempt, or jump shot. |
| Slippery Off-Ball | When attempting to get open off screens, the player more effectively navigates through traffic. |
| Work Horse | Increases a player's speed and ability to get loose balls over the opponent. |
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| Category | badge-coverage-total-col | badge-coverage-confirmed-col | badge-coverage-missing-col |
|---|---|---|---|
| Finishing | 11 | 11 | 0 |
| Shooting | 9 | 9 | 0 |
| Playmaking | 10 | 10 | 0 |
| Defense | 12 | 12 | 0 |
| Rebounding | 5 | 5 | 0 |
| Physical | 6 | 6 | 0 |
| badge-coverage-all-row | 53 | 53 | 0 |
badge-coverage-note-2k27