Shooting

Deadeye

Deadeye Badge Details

Deadeye helps with late contests by reducing the effectiveness of those contests. Its a very strong badge to have on any build especially with the ghost contests in 2k right now.

Badge Token Costs

Tokens from the Shooting pool needed to reach each level.

LevelTokens
Level
Bronze
Tokens
3
Level
Silver
Tokens
5
Level
Gold
Tokens
6
Level
HoF
Tokens
7
Legend is not purchasable with tokens — it comes from Max +1 / +2 attribute boosts.

Badge Requirements

AttrAttributeBrzBronzeSlvSilverGldGoldHoFHoF
AttrAttribute
ORMidMid-Range Shot
BrzBronze
65
SlvSilver
85
GldGold
92
HoFHoF
99
AttrAttribute
OR3PtThree-Point Shot
BrzBronze
65
SlvSilver
85
GldGold
92
HoFHoF
99
How to Use the Badge Unlock Tool
  • If the first column of the row is green the attribute is REQUIRED to unlock the badge.
  • If the first column of the row is yellow then that category is one of multiple options to meet the requirement and there are alternative yellow rows you could choose to unlock this badge.

NBA2k27 Shooting Badges

Deadeye

Jump shots taken with a defender closing out receive less of a penalty from a shot contest.
Primary Ball Handlers Comp 5v5
HoF+
You will be contested a lot as the primary ball handler, get it as high as you can
Secondary Ball Handlers
HoF+
Same as the primary ball handler, you need to be able to hit shots from a late close out
Wings/Bigs
Bronze+
Ideally get it as high as your build allows
Make rate by hold time, contested vs wide open

Every point is the make rate at one shot button hold, 5ms apart. The dashed line is the same shot wide open with no badge. The solid lines are the contested shot at each of the six Deadeye levels. Use the switch to change how close the defender is.

Defender coverage
Wide open, same holds78.3%556ms to 571ms, no badge
Semi open, no badge60.5%−17.7 vs wide open
Semi open, Legend72.5%+12.0 vs No badge
Wide open, no badge

Pick a hold time below to read every level at that release.

Table view: every hold at every badge level, Semi open
Hold (ms)Wide openNoneBronzeSilverGoldHoFLegend
54133%
54644%
55173%
55694.5%19%23%29%30%32%37%
56195.5%89%90%89%86%96%99%
56662%99%99%95%97%100%99%
57161%35%35%39%44%49%55%
57630%
58125.5%
Average, 556 to 57178.3%60.5%61.8%63.0%64.3%69.3%72.5%
Same build, same jumpshot. The wide open control was shot with no badge at 9 hold times from 541ms to 581ms; semi open and bothered were shot at each of the six badge levels on the 4 holds from 556ms to 571ms that carry the window. Over those holds the wide open shot makes 78.3 percent. Semi open, Legend lifts the average from 60.5 to 72.5 percent; bothered, from 50.5 to 67.3 percent. The make rate axis starts at zero, because the area under each curve is the width of its window.
Deadeye Test Details

We took 100 shots every 5ms throughout the green window for semi open and bothered contested shots and recorded the make rate for each sample. We wanted to see how much the badge boosted the contested make rate.

Deadeye Test Results

The badge does not reduce the contest but it does reduce the effectiveness of the contest.

Wide Open (just the middle 4 samples) - 81.25%

Semi Open

No Badge - 60.5%
Bronze - 61.75%
Silver - 63%
Gold - 64.25%
HoF - 69.25%
Legend - 72.5%

Bothered

No Badge - 50.5%
Bronze - 55.25%
Silver - 57%
Gold - 59.75%
HoF - 64.5%
Legend - 67.25%