Deadeye
Deadeye Badge Details
Deadeye helps with late contests by reducing the effectiveness of those contests. Its a very strong badge to have on any build especially with the ghost contests in 2k right now.Badge Token Costs
Tokens from the Shooting pool needed to reach each level.
| Level | Tokens |
|---|---|
Level Bronze | Tokens 3 |
Level Silver | Tokens 5 |
Level Gold | Tokens 6 |
Level HoF | Tokens 7 |
Badge Requirements
| AttrAttribute | BrzBronze | SlvSilver | GldGold | HoFHoF |
|---|---|---|---|---|
AttrAttribute ORMidMid-Range Shot | BrzBronze 65 | SlvSilver 85 | GldGold 92 | HoFHoF 99 |
AttrAttribute OR3PtThree-Point Shot | BrzBronze 65 | SlvSilver 85 | GldGold 92 | HoFHoF 99 |
- If the first column of the row is green the attribute is REQUIRED to unlock the badge.
- If the first column of the row is yellow then that category is one of multiple options to meet the requirement and there are alternative yellow rows you could choose to unlock this badge.
NBA2k27 Shooting Badges
Deadeye
Jump shots taken with a defender closing out receive less of a penalty from a shot contest.
Primary Ball Handlers Comp 5v5
HoF+
You will be contested a lot as the primary ball handler, get it as high as you canSecondary Ball Handlers
HoF+
Same as the primary ball handler, you need to be able to hit shots from a late close outWings/Bigs
Bronze+
Ideally get it as high as your build allowsMake rate by hold time, contested vs wide open
Every point is the make rate at one shot button hold, 5ms apart. The dashed line is the same shot wide open with no badge. The solid lines are the contested shot at each of the six Deadeye levels. Use the switch to change how close the defender is.
Pick a hold time below to read every level at that release.
Table view: every hold at every badge level, Semi open
| Hold (ms) | Wide open | None | Bronze | Silver | Gold | HoF | Legend |
|---|---|---|---|---|---|---|---|
| 541 | 33% | ||||||
| 546 | 44% | ||||||
| 551 | 73% | ||||||
| 556 | 94.5% | 19% | 23% | 29% | 30% | 32% | 37% |
| 561 | 95.5% | 89% | 90% | 89% | 86% | 96% | 99% |
| 566 | 62% | 99% | 99% | 95% | 97% | 100% | 99% |
| 571 | 61% | 35% | 35% | 39% | 44% | 49% | 55% |
| 576 | 30% | ||||||
| 581 | 25.5% | ||||||
| Average, 556 to 571 | 78.3% | 60.5% | 61.8% | 63.0% | 64.3% | 69.3% | 72.5% |
Deadeye Test Details
We took 100 shots every 5ms throughout the green window for semi open and bothered contested shots and recorded the make rate for each sample. We wanted to see how much the badge boosted the contested make rate.
Deadeye Test Results
The badge does not reduce the contest but it does reduce the effectiveness of the contest.
Wide Open (just the middle 4 samples) - 81.25%
Semi Open
No Badge - 60.5%
Bronze - 61.75%
Silver - 63%
Gold - 64.25%
HoF - 69.25%
Legend - 72.5%
Bothered
No Badge - 50.5%
Bronze - 55.25%
Silver - 57%
Gold - 59.75%
HoF - 64.5%
Legend - 67.25%